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Disappearance and
Death of 15-year old Call of Duty Player
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an article original appearing at this link:
http://www.gamesquad.com/forums/blog.php?b=543
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It is with great
sadness that I draw the attention of readers of gamesquad to
the fact that one of our own has departed our ranks. A fellow
Canadian, a gamer, a tactical wargamer, and more importantly, a
fifteen year old boy.
I've been following this story in the news with special interest
since his disappearance was announced on October 22nd, 2008, and
desperately hoped that there would be nothing to report in the end,
aside from a disagreement over access to online time. It would
appear from this report that everyone's worst fears have come true.
The briefest of background is in order: Brandon Crisp was a devotee
of Call of Duty 4: Modern Warfare. His parents exercised
their prerogative to take away his access to the game when they felt
his other household obligations weren't being met. Apparently
angered by a decision to take away his console, he stormed out of
the house on October 13th. His bicycle was found the same day. A
body believed to be his was recovered today, November 5th.
CTV News Story

The story spoke to me if for no other reason than I recall being 15
years old and interested in losing myself in military and
adventure-themed escapism. I can't and won't speculate on states of
mind or discipline, and really, don't think it would be responsible
or, frankly, anyone's business to second guess either Brandon or the
parents. The events were tragic and any reasonable human being was
wishing for a happy outcome. Nonetheless, the superficial
similarities and the memories of my own past gave me pause to
reflect.
In some ways the gaming landscape has changed a lot, with online
access to opponents, but I think at its core, things are
fundamentally the same. Whether the opponent is in the imagination
or another human, the interface is still a video screen, and the
indulgence of the parent or guardian is still key. I wasn't aware of
that then, but at 12 or 15 years of age, probably few are. I was
lucky enough to be able to skate through schoolwork, and so devote
more time to "important" pursuits. My parents were very indulgent,
when I look back; we had several small color television sets in the
house, one of which was devoted to our Intellivision, and I spent
hours in simulated combat over Europe playing B-17 Bomber. It
was captivating enough for me that I devoted a page of prose to it
and submitted it to the junior high school literary journal. Such
"accomplishments" have the power to mildly embarrass me now, but
were part of my formative years and in the end it would be dishonest
to hide from it. My trusty Squad Leader set made the rounds
to several friends in an attempt to drum up interest, but by high
school, girls started to attract more attention among my friends
than the prospect of killing imaginary Germans, Russians or
Americans.
Some may shamefully, crassly and opportunistically use this tragedy
as evidence once again of gaming as a harmful influence on
impressionable young minds. I think suggesting too much about this
case without facts in evidence would be irresponsible so I won't go
too far in rebutting such suggestions, never having met any of the
people in question. But speaking from my own experience, I did
eventually grow my own interest in the fairer sex, did eventually
move out of my parents' basement, get a job, earn a living - but was
able to balance all that with an interest in conflict simulation and
hobbies that are not unhealthy, and in fact have been rewarding in
many ways. I've been published in the hobby press, but moreover made
friendships and reaped other intangible rewards from an
international community I enjoy participating in. Then again, I was
never at risk in ways that children - that's what he was - of
Brandon's age are today.
We will not know what rewards Brandon would have lived to see;
perhaps, like many - most - gamers, he simply played because he
liked the game. That's reward enough to justify it. He liked it
enough that he was upset when made to stop. It's a testament to a
lot of things; the quality of games today, or the relative comfort
and ease of life in Canada, bought and paid for by real soldiers, in
which the worst hardships a 15 year old boy might face are not
enough time for a game. We still don't know what happened or why; it
may also speak to a more sinister element of society - there are
hints of it in the story, though the latest report today says there
is no evidence of foul play - that may make themselves known as the
investigation develops, but no evidence has been presented of that
yet.
Whatever fate befell him, I can say with reasonable certainty that
it was not the game itself that led to his demise - nor his parent's
decision. The question of "blame" won't be for onlookers to
determine, but for the police via their investigation. Blaming
either a game company or a 15 year old boy for wanting to play their
offerings would be tilting at windmills. If the relatively
repetitive and sterile environment of B-17 Bomber could keep
me captivated for hours on end, I can't even imagine what it would
be like to be that age, and have access to online opponents and
photo-realistic environments in 3-D.

The closest I came at
that age was Treasure of Tarmin, a first person fantasy game
which was at the time cutting edge technology. I never endured the
loss of having it taken away, so I can't say how I would have
reacted. I think the whole episode may ultimately be a series of
perfectly natural decisions that have been marred by a horrible and
tragic ending.
That no foul play was involved can't make this easier for the
parents. I never had to deal with the possibility of interacting
online with strangers; our highest level of stress was when a friend
would invite an unfamiliar classmate over to your house as a third
party, and he would ask to use your bathroom, or ask to drink your
soda and your unformed adolescent mind would wonder if it would be
okay with your parents. We thought we had it tough when that
happened. Parents thought they had it tough, too, not knowing who
their kids were "hanging out" with. At least they could see them,
down there in the basement, at least when the lights came up.
Whatever happened to Brandon or why, I can say that while I never
knew him, I'm sorry he is gone, and equally sorry for his family. I
get the feeling he was one of us. |