GLOSSARY

Scenario: A specific situation for an open-ended game, in which order-of-battle, game length, and victory conditions are outlined to define a single playing. Referred to by different names depending on game and/or genre, for example:

  • Battle: Combat Mission

  • Mission: Solitaire ASL, Ambush!

  • Scenario: Squad Leader, ASL

  • Situation: PanzerBlitz, Panzer Leader

 
Screenshot: Or “screen capture,” an image capturing exactly what the computer screen is displaying at any specific instant in time during the operation of a PC game.  
Si-Move: Style of play introduced in the 1970s in which both players plotted moves and resolved turns simultaneously rather than consecutively, as was traditional in board wargames and miniatures.  
Simulation: An attempt to accurately recreate an event or situation using a scientific approach, including the replication of variables and statistics. Wargames are often categorized as either simulations or games but in actuality are both. Those with heavy reliance on data and complicated rules are often said to be more rightly considered "simulations" than games as they may be considered less fun to play. The term is sometimes used a pejorative in that sense.  
Systems Counter: (Informational counter) A counter that is not representational of an individual soldier, group of soldiers, unit, vehicle or piece of equipment, but used to denote status or otherwise used for record keeping within a game.  

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