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GLOSSARY
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Scenario: A specific situation for
an open-ended game, in which order-of-battle, game length, and
victory conditions are outlined to define a single playing. Referred
to by different names depending on game and/or genre, for example:
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Battle: Combat Mission
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Mission: Solitaire ASL, Ambush!
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Scenario: Squad Leader, ASL
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Situation: PanzerBlitz, Panzer
Leader
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Screenshot:
Or “screen capture,” an image capturing exactly what the
computer screen is displaying at any specific instant in time during
the operation of a PC game. |
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Si-Move:
Style of play introduced in the 1970s in which both players
plotted moves and resolved turns simultaneously rather than
consecutively, as was traditional in board wargames and miniatures. |
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Simulation:
An attempt to accurately recreate an event or situation using a
scientific approach, including the replication of variables and
statistics. Wargames are often categorized as either simulations or
games but in actuality are both. Those with heavy reliance on data
and complicated rules are often said to be more rightly considered
"simulations" than games as they may be considered less fun to play.
The term is sometimes used a pejorative in that sense. |
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Systems Counter:
(Informational counter) A counter that is not
representational of an individual soldier, group of soldiers, unit,
vehicle or piece of equipment, but used to denote status or
otherwise used for record keeping within a game. |
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